DS110 Processing Engine



DS110 Processing Engine
Networked Audio Matrix and Processing Engine for d&b Soundscape
- Up to 128 x 64 channels at 96 kHz
- Dante, MADI, or mixed
- Level and Delay at every crosspoint
Product description
The DS110 Processing Engine is the Dante and MADI networked audio matrix and Processing Engine for d&b Soundscape. It provides the DSP for d&b Soundscape’s object-based positioning algorithm, En-Scene, and room emulation module, En-Space. Inputs can be used in matrix mode, where each crosspoint has a level and delay that can be manually configured, or En-Scene mode, where level and delay are automatically calculated by the object-based positioning algorithm.
The DS110 Processing Engine has different I/O options to scale efficiently with system requirements:
| Size | Inputs | Outputs |
|---|---|---|
| Small (S) | 64 | 24 |
| Large (L) | 64 | 64 |
| Extra-large (XL) | 128 | 64 |
The DS110 can be configured in ArrayCalc and R1 and controlled via OCA using R1 and Create.Control, and third-party software via OSC. The En-Bridge software can be used to streamline simultaneous operation of DS110 from multiple third-party control devices.
DS110 includes the d&b Soundscape En-Scene module, with the En-Space module as an optional addition.
DS110 is the upgraded Soundscape processing engine built to succeed the DS100.
MADI
Gain -120 to +24 dB
Delay up to 500 ms
Polarity 0° / 180°
Mute On/Off
Gain -120 to +10 dB
Delay On/Off up to 500 ms
Mute On/Off
Gain -120 to +10 dB
Delay up to 500 ms
Mute On/Off
24 OUT
64 OUT
64 OUT
< 1.6 ms @ 96 kHz
-4 °F to 158 °F
32°F to 122°F
4 x MADI OUT
WORLD CLOCK IN
WORLD CLOCK OUT
LAN 100/1000 Mbps
OCA/AES70, OSC
3 RU x 19" x 18.93"